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NEW - TELEMETRY DISPLAY

For 2025-2026 drift seasons, the following telemetry display will be used:

image.png

The tool works by perma-locking the "Spectated" driver in Assetto Corsa as the primary driver. The chase driver is automatically selected via calculation of how close the next slotted car in the server. In theory and practice, this should always be the chase driver displayed unless that driver wipes out on track and is knocked back. 

Displayed Data

LINE 1
Left side: Primary spectated driver. This should always be the lead driver.
Right side: Players current ping. The color of the text will changed based on connection quality. 

PING IS A MEASUREMENT OF THE TIME IT TAKES A DATA PACKET TO MAKE IT ROUND TRIP FROM YOUR DEVICE TO THE SERVER AND BACK IN MILLISECONDS. IF YOU HAVE A LOWER NUMBER, YOU HAVE A MORE DIRECTION CONNECTION TO THE SERVER. IF YOU HAVE A HIGHER NUMBER, YOU HAVE MORE OBSTRUCTED ROUTE TO THE SERVER CAUSING LATENCY - AKA HIGH PING. 

LINE 2
Left side: Current car being driven.
Right side: PITS Indicator (not shown in above screenshot)

LINE 3
Current ground speed, and selected gear

LINE 4 - RPM GAUGE, WITH RED LINE @ 90%
LINE 5 - THROTTLE POSITIONING
LINE 6 - BRAKE POSITIONING
LINE 7 - MOCK FD ACCEL / DECEL INDICATOR
LINE 8 - SLIP ANGLE (MAY BE FAULTY, ONLINE TELEMETRY IS SOMETIMES REPORTED IN EXCESS OF +30 DEGREES)
LINE 9 - LATERAL G FORCES
LINE 10 - STEERING ANGLE

Mid Section / VS. row:

LINE 1 - DISTANCE 
Approximate Distance is calculated between the CENTER POINTS of the cars.
A calibration setting is available in game to tweak this, but I have found that where it is at is optimal for most cars when sideways (where the measurement will actually count). 

LINE 2 - A goofy text indicator i put in that changes text color / statuses based on distance. 

LINE 3 - COLLISION WARNING INDICATOR
This shows up based on a few select conditions I have chosen. I may tweak this more, so no description till this is finalized. 

LINE 4 - CONTACT INDICATOR
This shows up when the cars have less than 0.0m of proximity between them. Given this is measured from the centerpoint of the car, this should be used lightly for judging decisions. 

THINGS TO BE AWARE OF:

Assetto Corsa by default does not transmit handbrake or clutch pedal positions in the telemetry packets relayed to the server by default. Therefore, these cannot be used to measure any sort of data other than the actual client side input. 

The ACCEL / DECEL light is based off of information I could find on how the lighting systems were wired in for FD Cars. FD uses clutch as part of the input indicators, but as of writing I have no way to get this data as mentioned above. Otherwise, the indicator is mocked as best as possible to match the very same conditions FD would use to assist with judging calls.