Event Logisitcs


Entry Fees / Registration

Entry Fees

Entry fees will be collected each round this year. 
Part of the reasoning behind this is to alleviate last minute drop outs and show dedication to the event. 

The cost will be $15 per driver.
Entries will be collected via the SPEC-D / BCDA Storefronts.

If for some reason you are unable to attend the event, you have up to 48 hours before the event to ask for a refund. Event setup and server slotting for practice occurs within the last 2 days and it is very inconvenient to need to reboot the server when these days have peak server traffic for practice. 
Any driver that no shows on event day or requests for money back after this grace period this will not be refunded.

On top of collecting entry fees, there will be Cash Prizes this year. 

All ticket sales will cease at 11:59PM the night before the event. 

Registration

Once registered, make sure you are on the discord with us:

Requirements / Restrictions:

SPEC-D Pro Competitors:

BCDA Grassroots Competitors:

Cash Prizes / Payouts

PRIZES

With the announcement of driver registration fee collections, we have announced cash payouts this year. 

PER ROUND PAYOUTS

Each round will have individual payouts to the top 3 drivers, a lump sum of $175 per round. 

Per Round:
1st  $100 CAD
2nd $50 CAD
3rd $25 CAD

Over the course of 3 rounds, we have a total of $525 in cash prizes in total, per series. 

OVERALL SEASON CHAMPIONS:

These prizes are yet to be determined, wether yet cash or physical items pending on location of recipients. 
More information will be announced as decisions are solidified. 

Per Round:
1st  TBD
2nd TBD
3rd TBD


PAYOUTS

Payouts will occur the same week after the event. 
Our policy will be to pay you the winnings from each round in full. 
We WILL NOT be able to deduct any amount from your winnings to place toward your next entry in either series. 

Methods of collecting your winnings:


Lobby / Discord Ettiquite

Practice Days

These days are basically a free for all. If you see us in a chat, feel free to join. 

Event Days

Foul Language

Absolutely no foul language in chats. 

Voice Chat Split Down


Format Runthrough

Attendance

Attendance starts shortly after the lobby assembles for the event start time. 
At this point, you will need to: 

  1. Be in the appropriate discord server / chat
  2. Have a microphone / headset to be able to verbally confirm your presence for attendance / qualifying runs
    1. if you are unable to do this, you will be disqualified. It is important you are able to interact and respond to call ups and call outs, and be ready to roll when the judges are as well. 

Qualifying format:

All registrants will be given a chance to qualify for a position in the top 32 bracket.
Due to the nature of these events, qualifying and the top 32 bracket must be run in the same day. 
Any driver who does not earn a score sufficient enough to be in the top 32 is eliminated from competition. 

After the qualifying session has been completed, we will advance onto the top 32 bracket. 
The top 8 qualifiers earn additional points in turn to their qualifying position as noted below:

Qualifying Pos. Bonus Championship Points

1

8
2 7
3 6
4 5
5 4
6 3
7 2
8 1

For example, if driver 1 finishes with a 97, and driver 2 finishes with a 95, driver 1 earns 8 bonus points, and driver 2 earns 7, etc. 

Drivers whom zeroed on both qualifying runs will not be allowed to compete in competition. 

During qualifying, you are allowed to reset to pits for fresh tires. 

Halftime

Pending on the amount of signups and the length qualifying takes, we will take a short halftime of 10-15 minutes, so that judges / stream help may top up on necessities and take a bathroom break. 

Top 32 Format

For the virtual events, we will do a top 32 format.
The bracket is seeded so that there should be an equal and fair chance for each driver to prove their ground and advance onward in the event championship. 

The event will start by running the LB1 / RB1 (top 32)
Via process of elimination, moving to LB2  / RB2 (top 16)
again, process of elimination to LB3 / RB3 (Great 8)
Process of elimination again leads to LB4 / RB4 (Final 4)

After the first 2 battles are done in the final 4, leaving us with the Battle for 3rd and the Final battle, no further battle winners are announced until the end of the broadcast / final battle is completed. 

During battle, you are NOT ALLOWED to reset to pits for fresh tires. 

Winners Circle / Announcements

At this point, we will assemble to the winners circle spots for announcements and celebration donuts. 

Stream ends shortly after that. 

Livestream

Yes, we do livestream these events. 

We have made an extensive system that works real time with Google Sheets and some OBS overlay integration so that qualifying scoring, judges decisions and a few extra tidbits show up right in the stream. 

Real Time Qualifying

image.png

On top of that, some pretty cool mods provided by the community help us livestream the event from multiple angles.

image.png

Custom Animated Win Card

image.png

Some of the tools and mods used

Assetto Corsa OBS Helper is free over on github and comes well documented. You'll need a copy of content manger and CSP to get going with it. A few custom camera scripts were used to assist with getting the angles just right for the judges. 

I use this older version of a Drone Camera to get other angles not hard coded in the camera files in between runs. 

A stream deck helps reduce the amount of on screen switching by allowing me to program OBS scenes and volume controls right to it. Highly recommend the model linked or it's bigger brother if you get into streaming like this. 

You can make custom camera files that follow the AI splines on most tracks. A wonderful guide is composed Here on Overtake.gg on how to do these AI files on your own should a track not have them, as any Track Cams [F3] will not work without an AI file. 
CamInfo and CamTool 2 are useful for getting coordinates right or locking down custom splines to make the custom track cams or for some cool replays. 

Thank you to the community for making all that you have for this game. Without the kit we use above, none of this would be possible to present these streams to an audience in this way. 

In the future, there may be write up on the entire setup process from start to finish. 

VR / LAG / Equipment Failures

Equipment Readiness

Just like you would with a vehicle, we expect your equipment to be up to par and ready for competition day. 
For future competitions the following is expected:

Lag / High Ping

Ping is the amount of time a packet takes to travel round trip between endpoints. In Layman's terms, When the ping is higher, the quality of your connection is less direct to the server. This is what induces stuttering effects or where you see a car keeping speed, but jittering in steering angles (especially in drift servers)

Should there be a server wide lockup that increases ping, we can briefly pause judged sections till stability returns.
If the competition meter shows a large variation in ping instability for a driver during a judged run whether qualifying or during battle, the judges will review the replay and determine if lag / ping was indeed a factor. Only then, players are eligible to invoke a Lag clause only once per battle, at the discretion of the judges findings from the replay footage.

Should the player run into any other issues with connection stability after this one time invocation, they run the risk of disqualification at the judges discretion. 

Please factor in the above when setting up your simulator station if running on WiFi.