VR / LAG / Equipment Failures

Equipment Readiness

Just like you would with a vehicle, we expect your equipment to be up to par and ready for competition day. 
For future competitions the following is expected:

Lag / High Ping

Ping is the amount of time a packet takes to travel round trip between endpoints. In Layman's terms, When the ping is higher, the quality of your connection is less direct to the server. This is what induces stuttering effects or where you see a car keeping speed, but jittering in steering angles (especially in drift servers)

Should there be a server wide lockup that increases ping, we can briefly pause judged sections till stability returns.
If the competition meter shows a large variation in ping instability for a driver during a judged run whether qualifying or during battle, the judges will review the replay and determine if lag / ping was indeed a factor. Only then, players are eligible to invoke a Lag clause only once per battle, at the discretion of the judges findings from the replay footage.

Should the player run into any other issues with connection stability after this one time invocation, they run the risk of disqualification at the judges discretion. 

Please factor in the above when setting up your simulator station if running on WiFi. 


Revision #6
Created 2025-12-02 14:23:08 UTC by Dustin
Updated 2025-12-05 04:15:36 UTC by Dustin