SPEC-D - Virtual Drift Handbook

This will be the rules and bounds for the 2025 - 2026 virtual drift series.

Event Logisitcs


Event Logisitcs

Entry Fees / Registration

Entry Fees

Entry fees will be collected each round this year. 
Part of the reasoning behind this is to alleviate last minute drop outs and show dedication to the event. 

The cost will be $15 per driver.
Entries will be collected via the SPEC-D / BCDA Storefronts.

If for some reason you are unable to attend the event, you have up to 48 hours before the event to ask for a refund. Event setup and server slotting for practice occurs within the last 2 days and it is very inconvenient to need to reboot the server when these days have peak server traffic for practice. 
Any driver that no shows on event day or requests for money back after this grace period this will not be refunded.

On top of collecting entry fees, there will be Cash Prizes this year. 

All ticket sales will cease at 11:59PM the night before the event. 

Registration

Once registered, make sure you are on the discord with us:

Requirements / Restrictions:

SPEC-D Pro Competitors:

BCDA Grassroots Competitors:

Event Logisitcs

Cash Prizes / Payouts

PRIZES

With the announcement of driver registration fee collections, we have announced cash payouts this year. 

PER ROUND PAYOUTS

Each round will have individual payouts to the top 3 drivers, a lump sum of $175 per round. 

Per Round:
1st  $100 CAD
2nd $50 CAD
3rd $25 CAD

Over the course of 3 rounds, we have a total of $525 in cash prizes in total, per series. 

OVERALL SEASON CHAMPIONS:

These prizes are yet to be determined, wether yet cash or physical items pending on location of recipients. 
More information will be announced as decisions are solidified. 

Per Round:
1st  TBD
2nd TBD
3rd TBD


PAYOUTS

Payouts will occur the same week after the event. 
Our policy will be to pay you the winnings from each round in full. 
We WILL NOT be able to deduct any amount from your winnings to place toward your next entry in either series. 

Methods of collecting your winnings:


Event Logisitcs

Lobby / Discord Ettiquite

Practice Days

These days are basically a free for all. If you see us in a chat, feel free to join. 

Event Days

Foul Language

Absolutely no foul language in chats. 

Voice Chat Split Down


Event Logisitcs

Format Runthrough

Attendance

Attendance starts shortly after the lobby assembles for the event start time. 
At this point, you will need to: 

  1. Be in the appropriate discord server / chat
  2. Have a microphone / headset to be able to verbally confirm your presence for attendance / qualifying runs
    1. if you are unable to do this, you will be disqualified. It is important you are able to interact and respond to call ups and call outs, and be ready to roll when the judges are as well. 

Qualifying format:

All registrants will be given a chance to qualify for a position in the top 32 bracket.
Due to the nature of these events, qualifying and the top 32 bracket must be run in the same day. 
Any driver who does not earn a score sufficient enough to be in the top 32 is eliminated from competition. 

After the qualifying session has been completed, we will advance onto the top 32 bracket. 
The top 8 qualifiers earn additional points in turn to their qualifying position as noted below:

Qualifying Pos. Bonus Championship Points

1

8
2 7
3 6
4 5
5 4
6 3
7 2
8 1

For example, if driver 1 finishes with a 97, and driver 2 finishes with a 95, driver 1 earns 8 bonus points, and driver 2 earns 7, etc. 

Drivers whom zeroed on both qualifying runs will not be allowed to compete in competition. 

During qualifying, you are allowed to reset to pits for fresh tires. 

Halftime

Pending on the amount of signups and the length qualifying takes, we will take a short halftime of 10-15 minutes, so that judges / stream help may top up on necessities and take a bathroom break. 

Top 32 Format

For the virtual events, we will do a top 32 format.
The bracket is seeded so that there should be an equal and fair chance for each driver to prove their ground and advance onward in the event championship. 

The event will start by running the LB1 / RB1 (top 32)
Via process of elimination, moving to LB2  / RB2 (top 16)
again, process of elimination to LB3 / RB3 (Great 8)
Process of elimination again leads to LB4 / RB4 (Final 4)

After the first 2 battles are done in the final 4, leaving us with the Battle for 3rd and the Final battle, no further battle winners are announced until the end of the broadcast / final battle is completed. 

During battle, you are NOT ALLOWED to reset to pits for fresh tires. 

Winners Circle / Announcements

At this point, we will assemble to the winners circle spots for announcements and celebration donuts. 

Stream ends shortly after that. 

Event Logisitcs

Livestream

Yes, we do livestream these events. 

We have made an extensive system that works real time with Google Sheets and some OBS overlay integration so that qualifying scoring, judges decisions and a few extra tidbits show up right in the stream. 

Real Time Qualifying

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On top of that, some pretty cool mods provided by the community help us livestream the event from multiple angles.

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Custom Animated Win Card

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Some of the tools and mods used

Assetto Corsa OBS Helper is free over on github and comes well documented. You'll need a copy of content manger and CSP to get going with it. A few custom camera scripts were used to assist with getting the angles just right for the judges. 

I use this older version of a Drone Camera to get other angles not hard coded in the camera files in between runs. 

A stream deck helps reduce the amount of on screen switching by allowing me to program OBS scenes and volume controls right to it. Highly recommend the model linked or it's bigger brother if you get into streaming like this. 

You can make custom camera files that follow the AI splines on most tracks. A wonderful guide is composed Here on Overtake.gg on how to do these AI files on your own should a track not have them, as any Track Cams [F3] will not work without an AI file. 
CamInfo and CamTool 2 are useful for getting coordinates right or locking down custom splines to make the custom track cams or for some cool replays. 

Thank you to the community for making all that you have for this game. Without the kit we use above, none of this would be possible to present these streams to an audience in this way. 

In the future, there may be write up on the entire setup process from start to finish. 

Event Logisitcs

VR / LAG / Equipment Failures

Equipment Readiness

Just like you would with a vehicle, we expect your equipment to be up to par and ready for competition day. 
For future competitions the following is expected:

Lag / High Ping

Ping is the amount of time a packet takes to travel round trip between endpoints. In Layman's terms, When the ping is higher, the quality of your connection is less direct to the server. This is what induces stuttering effects or where you see a car keeping speed, but jittering in steering angles (especially in drift servers)

Should there be a server wide lockup that increases ping, we can briefly pause judged sections till stability returns.
If the competition meter shows a large variation in ping instability for a driver during a judged run whether qualifying or during battle, the judges will review the replay and determine if lag / ping was indeed a factor. Only then, players are eligible to invoke a Lag clause only once per battle, at the discretion of the judges findings from the replay footage.

Should the player run into any other issues with connection stability after this one time invocation, they run the risk of disqualification at the judges discretion. 

Please factor in the above when setting up your simulator station if running on WiFi. 

SPEC-D / PRO

SPEC-D / PRO

Pro Series Car Pack

The Pro series will be restricted to the following car pack:

Virtual Drift Championship 5.0 Cars - https://linktr.ee/virtualdriftchampionship

Last season we tried using custom cars between everyone, but the issue was late submissions, physics combinations that easily gave an advantage over the other vehicles by combining the best of the best into one car, or by having non legitimate physics.. This is going to be completely avoided this season by doing this in the restricted manner, and leaving it to the VDC pack. This also enables a greater scope of players to partake in our series by not having to redownload updates to vehicles or car packs every other session join. 

Possibly a Spec-D VDC car pack will be released after the season, and may be used in the future. 


2021-spec-d-logo-web.png

SPEC-D / PRO

25-26: NOV 29th - Round 1 - Rad Torque Raceway

Nov 29th, 2025

Stream starts / Practice: 6:00 PM MST for 1hr 15 min
Attendance / Role Call: 7:00 PM MST

Below, you should see a clock synced to MST
As well as a countdown timer to 7:00 November 29th. 

 

An event ticket must be purchased on the https://spec-d.ca/ storefront. 
Event Buy in -- $15 CAD
https://thebcda.com/products/specd-bcda-virtual-drift-series
MAKE SURE YOU HAVE THE RIGHT EVENT SELECTED AS THE SUB PRODUCT TYPE. 

image.png

TICKER SALES CLOSE AT 11:59 PM ON NOVEMBER 28TH

At this point you will be contacted for Car # and Car slotting. 

Event Payout:
1st - $100 CAD
2nd - $50
3rd - $25

Players will have the option to discuss things with judges before the event starts. 
The qualifying bracket will be built at 7:15 PM MST, and qualifying will start shortly after. 

__Practice as much as you'd like as the server is up **24/7** otherwise. __

Shoot a message on Discord if you're looking for someone to practice with. 

SERVER INFO

Server: Click to Open
See who is driving in the server here

Basic Requirements:
Track: Rad Torque Raceway
Car Pack: Virtual Drift Championship (VDC) 5.0 Car Pack  
Tsujigiri Start Lamp


19 spots available in lobby + 1 for host / streaming / start lamp
Can swap players in and out of lobby to do qualifying runs if more than 16 players sign up. 

ENTRY LIST

LAST UPDATED NOV 26 @ 1:22 AM

SPEC-D / PRO

25-26: JAN 10th - Round 2 - STRATOTECH RACEWAY

January 10th 2025

2025 - 2026 - Sim Drift Ad - Pro Round 2.png

Stream starts / Practice: 4:30 PM MST 
Attendance / Role Call: 5:00 PM MST

Below, you should see a clock synced to MST
As well as a countdown timer to 5:00 PM MST January 10th. 

   

An event ticket must be purchased on the https://spec-d.ca/ storefront. 
Event Buy in -- $15 CAD - TICKETS AVAILABLE HERE
MAKE SURE YOU HAVE THE RIGHT EVENT SELECTED AS THE SUB PRODUCT TYPE. 
TICKET SALES CLOSE AT 11:59 PM ON JANUARY 9TH

Prior to this point you will be contacted for Car # and Car slotting. 

Event Payout:
1st - $100 CAD
2nd - $50
3rd - $25

Players will have the option to discuss things with judges before the event starts. 
The qualifying bracket will be built at 7:15 PM MST, and qualifying will start shortly after. 

__Practice as much as you'd like as the server is up **24/7** otherwise. __

Shoot a message on Discord if you're looking for someone to practice with. 

SERVER INFO

Server #1: Click to Open
See who is driving in the server here
Server #2: Click to Open
See who is driving in the server here

Basic Requirements:
Track: Stratotech Park 2.0 - Hexmod
Car Pack: Virtual Drift Championship (VDC) 5.0 Car Pack  
Tsujigiri Start Lamp


29 spots available in lobby + 1 for host / streaming / start lamp
Can swap players in and out of lobby to do qualifying runs if more than 16 players sign up. 
Track Limitations to 30 in a lobby. If / when more than 30 players sign up, we will split the lobby between two servers. 

TRACK LAYOUT

Strato Layout - HEXXOR (Large).png

ENTRY LIST

Entry List will live update as entrants registration is verified. 

SPEC-D / PRO

25-26: MARCH 28th - Round 3 - MISSION RACEWAY PARK

2025 - 2026 - Sim Drift Ad - Pro Round 3 - Postponed.png

Stream starts / Practice: 5:30 PM MST 
Attendance / Role Call: 6:00 PM MST

Below, you should see a clock synced to MST
As well as a countdown timer to synced to 6:00 PM MST, MAR 28th. 

   

An event ticket must be purchased on the https://spec-d.ca/ storefront. 
Event Buy in -- $15 CAD - TICKETS AVAILABLE HERE
MAKE SURE YOU HAVE THE RIGHT EVENT SELECTED AS THE SUB PRODUCT TYPE. 
TICKET SALES CLOSE AT 11:59 PM ON MARCH 27TH

Prior to this point you will be contacted for Car # and Car slotting. 

Event Payout:
1st - $100 CAD
2nd - $50
3rd - $25

Players will have the option to discuss things with judges before the event starts. 
The qualifying bracket will be built at 7:15 PM MST, and qualifying will start shortly after. 

__Practice as much as you'd like as the server is up **24/7** otherwise. __

Shoot a message on Discord if you're looking for someone to practice with. 

SERVER INFO

Server: Click to Open
See who is driving in the server here

Basic Requirements:
Track: Mission Raceway Park - New Virtual Drift Layout
VISUAL OVERHAUL BY FEINT VISUALS COMPLETED!
PLEASE MAKE SURE YOU UPDATE THE TRACK / CLEAN INSTALL

Car Pack: Virtual Drift Championship (VDC) 5.0 Car Pack  
Tsujigiri Start Lamp


48 spots available in lobby + 2 for host / streaming / start lamp
Can swap players in and out of lobby to do qualifying runs if more than 16 players sign up. 
Track Limitations to 50 in a lobby. If / when more than 50 players sign up, we will split the lobby between two servers. 

TRACK LAYOUT

MRP 2.0 - Saturday (Large).png

ENTRY LIST

Entry List will live update as entrants registration is verified. 

BDCA / GRASSROOTS

BDCA / GRASSROOTS

Grassroots Car Pack

The grassroots series will be restricted to the following car pack:

Bad Drivers Club (BDC) V6 Car Pack - https://grippedupmods.com/downloads/car-packs/bdc-street-v6

Cars Included:

 

livery mods will be allowed. 

you can save one of the logos below for use on your vehicle. 

Last season we tried using custom cars between everyone, but the issue was late submissions, physics combinations that easily gave an advantage over the other vehicles by combining the best of the best into one car, or by having non legitimate physics.. This is going to be completely avoided this season by doing this in the restricted manner, and leaving it to the BDC pack. This also enables a greater scope of players to partake in our series by not having to redownload updates to vehicles or car packs every other session join. 

It is possible a BCDA car pack will be released after the season, and may be used in the future. 

Note: one logo below is white, the other is black. 

BCDA LOGO - WHITE.png

BCDA LOGO - BLACK.png

BDCA / GRASSROOTS

25-26: DEC 13 - Grassroots Round 1

2025 - 2026 - Sim Drift Ad - BCDA - Round 1.png

December 13, 2025

Stream starts / Practice: 4:00 PM MST for 1hr 15 min

Attendance / Role Call: 5:00 PM MST

Below, you should see a clock synced to MST
As well as a countdown timer to 5:00 PM MST on December 13th. 
 
 

An event ticket must be purchased here: https://thebcda.com/products/specd-bcda-virtual-drift-series 
Event Buy in -- $15 CAD
MAKE SURE YOU HAVE THE RIGHT EVENT SELECTED AS THE SUB PRODUCT TYPE. 
YOU ARE REQUIRED TO SUBMIT YOUR REGISTRATION INFO ON DISCORD

TICKET SALES CLOSE AT 11:59 PM ON DECEMBER 12TH
Event Payout:
1st - $100 CAD
2nd - $50 CAD
3rd - $25 CAD
Winners can be paid via E-Transfer if in Canada or PayPal if USA or INTL. 

Players will have the option to discuss things with judges before the event starts. 
The qualifying bracket will be built at 5:15 PM MST, and qualifying will start shortly after. 

Practice as much as you'd like as the server is up 24/7 otherwise

Shoot a message on Discord if you're looking for someone to practice with. 

LAYOUT / MAP

AGASSIZ - TRACK MAP - 25-26 BCDA GR 1 WITH LABELS.png

SERVER INFO

Server: Click to Open
See who is driving in the server here

Basic Requirements:
Track: Agassiz Speedway - Pro 1 Layout
Car Pack: Bad Drivers Club 6.0 Pack
Tsujigiri Start Lamp

32 spots available in lobby including 1 for host / streaming / start lamp
Can swap players in and out of lobby to do qualifying runs if more than 16 players sign up. 

See our general Event Format for an idea on how things will work for the Virtual Series. 

ENTRY LIST

DEC 05 2025 @ 11:21 PM MST

BDCA / GRASSROOTS

25-26: FEB 21ST - Round 2 - MISSION RACEWAY PARK

2025 - 2026 - Sim Drift Ad - BCDA - Round 2 - Postponed.png

February 21st, 2026

Stream starts / Practice: 4:00 PM MST for 1hr 15 min

Attendance / Role Call: 5:00 PM MST

Below, you should see a clock synced to MST
 
As well as a countdown timer to 5:00 PM MST on February 7th
 
 

An event ticket must be purchased here: https://thebcda.com/products/specd-bcda-virtual-drift-series 
Event Buy in -- $15 CAD
MAKE SURE YOU HAVE THE RIGHT EVENT SELECTED AS THE SUB PRODUCT TYPE. 
YOU ARE REQUIRED TO SUBMIT YOUR REGISTRATION INFO ON DISCORD

*** TICKET SALES CLOSE AT 11:59 PM ON  FEBRUARY 7TH ***

Event Payout:
1st - $100 CAD
2nd - $50 CAD
3rd - $25 CAD
Winners can be paid via E-Transfer if in Canada or PayPal if USA or INTL. 

Players will have the option to discuss things they have issues with in a voice chat with judges before the event starts. 
Please make sure you bring up anything that you have questions about at this time for clarity.

The qualifying bracket will be built after attendance around 5:15 PM MST, and qualifying will start shortly after. 

Practice as much as you'd like as the server is up 24/7 otherwise.

Shoot a message on Discord if you're looking for someone to practice with. 

LAYOUT / MAP

MRP 2.0 - Friday - web.png

image.png

SERVER INFO

Server: Click to Open
See who is driving in the server here

Basic Requirements:
Track: Mission Raceway Park - New Virtual Drift Layout
VISUAL OVERHAUL BY FEINT VISUALS COMPLETED!
PLEASE MAKE SURE YOU UPDATE THE TRACK / CLEAN INSTALL

Car Pack: Bad Drivers Club 6.0 Pack
Tsujigiri Start Lamp

24 spots available in lobby including 1 for host / streaming / start lamp
Can swap players in and out of lobby to do qualifying runs if more than 16 players sign up. 

See our general Event Format for an idea on how things will work for the Virtual Series. 

ENTRY LIST

LIVE UPDATES AS REGISTRATION IS VERIFIED. 

BDCA / GRASSROOTS

25-26: May 2nd - Round 3 - AGASSIZ (New Layout)

General Rulesets

General Rulesets

General

## DEMEANOUR TOWARD OFFICIALS, STAFF AND/OR JUDGES

Every competition driver and team member has the right to ask questions and rationally discuss with the officials and/or judges, any issue pertaining to their performance, race operations, or the judging format. Any driver and/or team member that conducts him/herself in an inappropriate manner with the officials or judges will be subject to the same penalties as listed below.

*** GENERALLY before every event, we have a brief 15-20 minute window for drivers to discuss anything with the judges. 

## DISQUALIFICATION

- Disqualification Applies to any Competitor, or Team for technical or driver infractions.
- It can also include loss of all points, trophies and prize money and any additional awards.
- Disqualification will be written on the amended official results.
- Awards and prize money will be adjusted by Spec-D accordingly.

## SERIES DIRECTOR

The Series Director shall be the executive responsible for the general conduct of all aspects of competition at an event for which he/she has been assigned including conduct of participants and officials, on-course safety issues, application of the Spec-D. Rules and Regulations. He/she shall ensure that all provisions of these rules are conformed to.

The Series Director has the authority disqualify or penalize any vehicle that does not conform to the requirements of the Rules and specifications of the Series. In the event of an infraction, it is the duty of the Disciplinary Committee to take appropriate action as provided for in these regulations.


The Series Director has the “right of first refusal”. If a team interprets a rule in such a way as to prepare a vehicle beyond the intent of the rule, the Series Director may disallow the preparation and issue an immediate clarification.

## JUDGES

Judges are responsible for determining scores and points assigned to individual or team competitors based on the competition criteria determined Spec-D.

Judges or other entities as assigned by Spec-D will also compile and distribute official results (after notification that all protests are completed and that the Scorer and one official judge has declared the results “official”) for all qualifying and head to head battles.

General Rulesets

Pit & Course Conduct

## 5. 1. GENERAL PIT, PADDOCK, AND COURSE RULES

Once practice is officially declared over and qualifying / competition is about to begin, the following rules will be implemented:
- Revving of engines, bouncing off the rev limiter, and burnouts while not on course will not be tolerated.
- No driver may enter a “hot” course without approval from the Race Control.
- The Series Director or his/her delegate is the authority in enforcing start line, grid, pre-grid, paddock, and the competition course.

General Rulesets

Start Line & Initiation

## 5. 2. START LINE PROCEDURE

The start line is situated at the beginning of the course and is often marked. It is the official starting point of each qualifying run and tandem battle. The start line official, which signals when the vehicle(s) can leave the start line. During both qualifying and tandem battles, there may be a chicane that is designed to require the lead driver to lift off the throttle momentarily after leaving the start line. This chicane is in place to slow the lead driver down off the line and allow the chase driver to maintain proximity down the straight away leading up to initiation. It is outlined with cones to make it visible to all drivers. If the lead driver hits one or more cones within the chicane during a tandem battle, the battle will be halted and restarted via a flagger or restart light posted trackside prior to initiation. The location of the flagger or restart light will be discussed during the driver’s meetings prior to competition.

Pasted image 20251105201231.png

During tandem, if the lead driver hits one or more cones out of their position, in anyway on the first start, there will be a restart. If the lead driver hits one or more cones on the second start, there will be a restart. If the lead driver hits one or more cones on the third start, the lead driver will be given an automatic INCOMPLETE. Judges or Officials may call a restart based on criteria discussed in the drivers meeting.

## 5. 3. INITIATION

During both qualifying and tandem the vehicle must be sideways as it passes the single standing cone in the “3, 2, 1” cone sequence placed trackside. For the additional Tandem procedure see TANDEM INITIATION PROCEDURE
Pasted image 20251105201207.png

 

If the track chosen for competition has no marked initiation line, appropriate discussion will be had prior to competition beginning. 

General Rulesets

Qualifying Format and Scoring Criteria

## 5. 4. QUALIFYING FORMAT

Drivers will complete two consecutive runs on the course in order of car number.

DURING QUALIFYING:

8 Drivers at a time will be in queue in the lobby to do their runs. 
This is to ensure server stability and reduce latency among drivers (stable ping)
Drivers may disconnect after both runs have been completed and an official score given. 
NO OTHER DRIVERS WILL BE ALLOWED IN THE LOBBY. 

## 5. 5. QUALIFYING OVERVIEW

Qualifying is supposed to establish what a good lead will look like in tandem. Committed, aggressive runs that give the chase driver a challenge to follow, due to the technicality of the run are ideal. For example, the judges do not want to see the lead driver driving fast and shallow in order to run away from the chase driver. Another example of what not to do, is the lead driver parking the chase driver around inside clipping points.

## Line, Angle and Style Scoring Details:

Line and Angle scoring will deal only with the zones, clips and touch-and- go areas and how the Line and Angle of the vehicle are performed and executed in these areas. Style will deal with scoring all the areas not contained within the zones and clips. In these areas the Style judge will be watching for Commitment and Fluidity and linking together the course with proper execution from initiation to zone to clip to zone to finish, etc. The portion of the course from the start line to initiation is also contained within Style.

Examples:
Bobbles, mistakes, wall taps, etc. that cause a reduction in Line and/or Angle that happen in a zone, touch-and-go, or at clipping points will result in a deduction of points for either Line, Angle, or both.

Style will look at how the vehicle behaves in the areas between clipping points, zones, and touch-and-go’s, as well as leading up to and through initiation.

The setup for a transition, the transition itself and how settled the car is post-transition, as it heads to a scored area for line & angle is what is being looked at here for the Style judge. Is the driver using their momentum to set up for an upcoming outside zone, or are they approaching it tentatively and then jumping on the throttle? Does the approach to an outside zone outlined by a wall look aggressive and committed? Did the driver attain a low amount of angle on transition between an inside clip and an outside zone and then have to add more angle before entering the zone? Does the driver have poor accel/decel management? These are some of the example questions the Style judge will want to answer.Scoring Reference Guide:

Style (30 points)

Commitment - Forward motion of the vehicle
- Aggressive on throttle to initiation
- Initiation (back on throttle quickly, initiation before latest initiation point, quick rate to angle, smooth)
- Approaching walls and track edges with confidence
- Maintaining proper pace (as per the accel/decel map) Fluidity - Motion of the vehicle on its own axis

Initiation (smooth, quick rotation, no corrections).
- Rotation quickness (quick or lazy)
- Rotation smoothness (smooth or choppy)
- Rotation accuracy (was the right amount of angle achieved? Too much or too little, that required a correction either way to maintain drift and/or the desired line)
- Maintaining a smooth radius from zone to zone or approaching a clip

Line (30 points)

Judged in outside zones and at inner clips, based on vehicle’s proximity to marked areas. Where walls are present, line will be judged on the proximity of the bumper to the wall. Where no walls are present, line will be judged based on tire’s proximity to the track edge and or inside clips.

Angle (30 points)

Judged in outside zones and at inner clips. Based on the angle of the vehicle compared to the direction of travel.

X-Factor (10 points)

Wow factor of the run. 
All three judges will independently pick a wow factor score out of 10 total points. 
The average out of the 3 independent scores will be calculated and represented as the final X-Factor score. 


DEDUCTION EXAMPLES
- Double initiation
- Tire off course
- Missing zones and clips
- Straightening
- Off line
- Lack of Angle

## 5. 6. INCOMPLETE QUALIFYING RUNS

If a driver does any of the following mistakes in a qualifying run, the driver will not receive a score for that run and therefore the run will be considered

INCOMPLETE
- Spinning Out
- Opposite drift - Drifting with the opposite angle required at that point on course

## 5. 7. QUALIFYING TIE BREAKER

In the event of a tie in qualifying the following chart will be implemented.

Tie Breaker
1 High Qualifying Score (HQS)
2 Low Qualifying Score (LQS)
3 HQS Style Score
4 HQS Angle Score
5 HQS Line Score
6 LQS Style Score
7 LQS Angle Score
8 LQS Line Score



General Rulesets

Tandem Format

## 5. 8. TANDEM ELIMINATION FORMAT

The Top 16 Qualified drivers are placed in a standard bracket based on qualifying position. The tandem battles are single elimination head-to- head battles consisting of two runs per battle with the winner moving on in the bracket.

The higher qualifier will always lead the first run.

## 5. 10. TANDEM JUDGING CRITERIA

Judges are looking for the driver that performs better overall in the tandem battle, but if the judges are unable to find a clear winner, a One More Time (OMT) is called. The Judges will watch both Run 1 and Run 2. They will also compare both lead runs and both chase runs and then determine which driver was the better overall driver once both runs have been completed.

LEAD DRIVER GOALS:

- Run the qualifying line
- Run a 100 point qualifying run
- Run a chase able lead run
- Follow the Accel/Decel map

LEAD DRIVER COMPROMISES:

- Less angle than the ideal qualifying run
- Tighter line than the ideal qualifying run
- Poor transitions
- Trying to get away from the chase driver in any way that compromises line, angle or style.

Chaseable lead run will have filled the zones, hit the clips and maintained a consistent speed and/or slowed/braked in the proper areas, which gives the chase driver a reasonable opportunity to chase and mimic with good proximity.

Un chaseable lead run will have a variety of errors and or deductions that make it difficult for the chase driver to mimic or keep up with while in drift.

A lead run filled with compromises will be a run with a disadvantage, all other things being equal.

CHASE DRIVER GOALS:

- Initiate no later than the lead driver
- Maintain close proximity to the lead driver with as much duration as possible
- Match or better the lead driver angle
- Mimic the lead driver transitions and line throughout the course

CHASE DRIVER COMPROMISES:

- Cheating the line compared to the lead car
- Cheating angle compared to the lead car
- Timing and location of initiation
- Timing of transitions and overall driving compared to the lead car

The chase driver goal is to complete the course with as much proximity to the lead driver as possible, while mimicking the lead driver’s angle, line and transition points and style. The chase driver must initiate no later than the lead driver, make no corrections or mistakes, and remain in drift until the finish line has been passed to show his/her abilities in comparison to the other driver. A chase driver that does not establish and maintain proximity may be at a disadvantage.

A chase run filled with compromises will be a run with a disadvantage, all other things being equal.

## 5. 11. INCOMPLETE TANDEM RUNS

If a driver does any of the following mistakes in a tandem run, the driver will not receive a score for that run and therefore the run will be considered incomplete

The following constitute an INCOMPLETE in tandem:
- Spinning Out
- Opposite drift- Drifting with the opposite angle required at that point on course
- Hood, hatch, trunk and/or doors opening during a run
- Collision with the other driver that is considered “avoidable” or unsportsmanlike
- A chase driver intentionally not chasing the lead driver after an INCOMPLETE was scored on the previous run.
- Three consecutive restarts from chicane cones or an official’s call
- Performing an Illegal pass - results in an INCOMPLETE for the chase driver
- Getting legally passed- results in an INCOMPLETE for the lead driver

## 5. 12. PASSING

Passing is allowed in Spec-D tandem battles. Passing is not required, but is legal for the chase vehicle to do as long as all four of the following conditions are met:

- The lead driver must be offline or completely off course
- The chase driver can only make a pass on an inside clipping point.
- The chase driver can only make pass on the inside of the lead driver.
- The chase driver becomes the lead driver once the chase vehicle has fully surpassed the lead driver’s vehicle.

Upon completion of a properly performed legal pass, the chase driver will become the lead driver and must complete the run according to the judging criteria. Once the run is completed the vehicle that was passed will receive an INCOMPLETE on that run.

General Rulesets

Championship Points

QUALIFYING POINTS    
1st 8 pts 5th

4 pts

2nd 7 pts 6th 3 pts
3rd 6 pts 7th 2 pts
4th 5 pts 8th 1 pt
COMPETITION POINTS  
1st 100 pts 5th thru 8th 48 pts
2nd 88 pts 9th thru 16th 32 pts
3rd 76 pts 17th thru 32nd 16 pts
4th 64 pts 33 and beyond 0 pts
CHAMPIONSHIP RANKING TIE BREAKING

If a tie occurs in the points standings- the tie breaker will be the finish rank of the most recent round.

Example: Driver Y and Driver Z both have 212 points at the end of the season, Driver Y finished 14th and Driver Z finished 13th in the most recent round. Driver Z will be will be ranked above Driver Z

NEW / EXCLUSIVE - TELEMETRY DISPLAY

For 2025-2026 drift seasons, the following telemetry display will be used:

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The tool works by perma-locking the "Spectated" driver in Assetto Corsa as the primary driver. The chase driver is automatically selected via calculation of how close the next slotted car in the server, and the respective telemetry displayed for that driver. In theory and from test runs, this should always be the chase driver displayed unless that driver wipes out on track and is knocked back - in this case, you will see the distance greatly increase and then the next closest car be displayed. 

Displayed Data

LINE 1
Left side: Spectated driver. This should always be the lead driver on the left stack. Nearest Chase Driver is displayed on the right stack. 
Right side: [XXms] Players current ping. The color of the text will changed based on connection quality. (ping is not shown in replays)

PING IS A MEASUREMENT OF THE TIME IT TAKES A DATA PACKET TO MAKE IT ROUND TRIP FROM YOUR DEVICE TO THE SERVER AND BACK IN MILLISECONDS. IF YOU HAVE A LOWER NUMBER, YOU HAVE A MORE DIRECTION CONNECTION TO THE SERVER. IF YOU HAVE A HIGHER NUMBER, YOU HAVE MORE OBSTRUCTED ROUTE TO THE SERVER CAUSING LATENCY - AKA HIGH PING. 

LINE 2
Left side: Current car being driven.
Right side: PITS Indicator (not shown in above screenshot)

LINE 3
Current ground speed, and selected gear

LINE 4 - RPM GAUGE, WITH RED LINE @ 90%
LINE 5 - THROTTLE POSITIONING
LINE 6 - BRAKE POSITIONING
LINE 7 - MOCK FD ACCEL / DECEL INDICATOR
LINE 8 - SLIP ANGLE (MAY BE FAULTY, ONLINE TELEMETRY IS SOMETIMES REPORTED IN EXCESS OF +30 DEGREES)
LINE 9 - LATERAL G FORCES
LINE 10 - STEERING ANGLE

Mid Section / VS. row:

LINE 1 - DISTANCE 
Approximate Distance is calculated between the CENTER POINTS of the cars.
A calibration setting is available in game to tweak this, but I have found that where it is at is optimal for most cars when sideways (where the measurement will actually count). 

LINE 2 - A goofy text indicator i put in that changes text color / statuses based on distance. 

LINE 3 - COLLISION WARNING INDICATOR
This shows up based on a few select conditions I have chosen. I may tweak this more, so no description till this is finalized. 

LINE 4 - CONTACT INDICATOR
This shows up when the cars have less than 0.0m of proximity between them. Given this is measured from the centerpoint of the car, this should be used lightly for judging decisions. 

 THINGS TO BE AWARE OF:

Assetto Corsa by default does not transmit handbrake or clutch pedal positions in the telemetry packets relayed to the server by default. Therefore, these cannot be used to measure any sort of data other than the actual client side input. This is why there is no Clutch or Handbrake bars - they would always show zero or N/A during event spectating. If you want to see these values on your own, just use the stock pedals app for the time being. 

The ACCEL / DECEL light is based off of information I could find on how the lighting systems were wired in for FD Cars. FD uses clutch, throttle, and brake position sensors from the ECU with either an accelerometer or gyroscope as part of the input , but as of writing I have no way to get this data as mentioned above. Otherwise, the indicator is mocked as best as possible to match the very same conditions FD would use to assist with judging calls. As a small feat to show the calls and data are there, the light will show CLUTCH indication when the driver providing inputs from their controller or pedals on their system only. 

This will not be available for download until after the 2025-2026 season has completed. 

THIS TOOL IS COMPATIBLE WITH REPLAYS.
You can also do the following should you want to save segments from the session you are currently in:

If you alter the toggle in the CM window, you will likely need to manually re-edit your INI file. 

NEW / EXCLUSIVE - REALTIME COMPETITION LEADERBOARDS

New! For Competition Server only. 
This script will pull leaderboard / score information every ~5 seconds or so. 

Follow Along in game to see where you stack up real time as the event goes on!

Activate this from the CSP Chat

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Qualifying order 

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Qualifying Leaderboard

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Event Leaders

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Active Battle

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Judging Info

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SPEC-D LIVE EVENT UPDATES

SPEC-D LIVE EVENT UPDATES

TOP 32 - MINI BRACKET